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A systematic approach to active and cooperative learning in CS1 and its effects on CS2
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Source Technical Symposium on Computer Science Education archive
Proceedings of the 37th SIGCSE technical symposium on Computer science education table of contents
Houston, Texas, USA
SESSION: Active learning in introductory CS courses table of contents
Pages: 133 - 137  
Year of Publication: 2006
ISBN:1-59593-259-3
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Author
Graciela Gonzalez  Sam Houston State University, Huntsville, TX
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a description of a course redesign to incorporate active and cooperative learning techniques into an Introduction to Programming course (CS1) in a systematic way that addresses all aspects of the course: delivery, management, and assessment. The primary goals of the experience were to improve student learning in CS1 and help students develop a support system. By increasing their competence and confidence, and helping them establish a working relationship with their peers, we sought to improve their persistence and performance in the program. We thus focus on student performance and retention through the follow-up class (CS2) as taught at Sam Houston State University. The results are encouraging. We observed that 70% of those students that had the Active Learning experience in CS1 end up getting a passing grade in CS2, with only 10% withdrawing (dropping or resigning), in contrast to a 44% passing rate and 25% withdrawal rate among those that took a regular CS1 class.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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