| Object manipulation in virtual environments: human bias, consistency and individual differences |
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Conference on Human Factors in Computing Systems
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CHI '97 extended abstracts on Human factors in computing systems: looking to the future
table of contents
Atlanta, Georgia
SESSION: Late-breaking/short talks
table of contents
Pages: 349 - 350
Year of Publication: 1997
ISBN:0-89791-926-2
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Downloads (6 Weeks): 3, Downloads (12 Months): 15, Citation Count: 3
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ABSTRACT
This paper investigates human bias, consistency and individual differences when performing object manipulation in a virtual environment. Eight subjects were asked to manipulate a wooden cube to match a 3-D graphic target cube presented in 3 locations and 2 orientations. There were two visual conditions for the experiment: the subject performed the tasks with or without vision of the hand and the wooden cube. The constant errors of object translation and orientation suggested specific human biases. In terms of the variable errors, visual feedback appeared to be more critical for object transportation than object orientation. It was also found that individual differences were more pronounced in human bias than in consistency during object manipulation. These results suggest tolerance for human bias and variability should be accommodated in human-computer interface design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Fikes, T. G. Spatial and temporal characteristics of feedforward reaching. The 36th Annual Meeting of the Psychonomic Society, Los Angeles CA, 1995.
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Soeching J. S. and Flanders, M. Parallel, interdependent channels for location and orientation in sensorimotor transformations for reaching and grasping. Journal of Neurophysiology, Vol. 70, No. 3, 1137--1150, 1993.
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CITED BY 3
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Yanqing Wang , Christine L. MacKenzie , Valerie A. Summers , Kellogg S. Booth, The structure of object transportation and orientation in human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing systems, p.312-319, April 18-23, 1998, Los Angeles, California, United States
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Valerie A. Summers , Kellogg S. Booth , Tom Calvert , Evan Graham , Christine L. MacKenzie, Calibration for augmented reality experimental testbeds, Proceedings of the 1999 symposium on Interactive 3D graphics, p.155-162, April 26-29, 1999, Atlanta, Georgia, United States
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