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Emotional usability of customer interfaces: focusing on cyber banking system interfaces
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Source Conference on Human Factors in Computing Systems archive
CHI '97 extended abstracts on Human factors in computing systems: looking to the future table of contents
Atlanta, Georgia
SESSION: Late-breaking/short talks table of contents
Pages: 283 - 284  
Year of Publication: 1997
ISBN:0-89791-926-2
Authors
Jinwoo Kim  Yonsei University, Seoul, Korea
Jae Yun Moon  Yonsei University, Seoul, Korea
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 16,   Downloads (12 Months): 56,   Citation Count: 3
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ABSTRACT

Emotions play a major role in the social interaction process with electronic commerce systems. This paper describes our attempts to design customer interfaces that can induce target emotions for cyber banking systems. Four experiments were conducted to identify the important emotive factors and design factors, and to establish and verify causal relations between the factors. Results indicate that it is possible to design customer interfaces that will elicit target emotions for the systems(e.g., trustworthiness).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Barnes. A., and Thagard, P. Emotional Decisions. Proceedings of the Eighteenth Annual Conference of the Cognitive Science Society (1996), 426--429.
 
2
Gross, J. J., and Levenson, R. W. Emotion Elicitation Using Films, Cognition and Emotion, 9(1) (1995), 87--108.
 
3
 
4
Nass, C., and Reeves, B. The Media Equation, Cambridge University Press, 1996.


Collaborative Colleagues:
Jinwoo Kim: colleagues
Jae Yun Moon: colleagues