ACM Home Page
Please provide us with feedback. Feedback
Speech-augmented eye gaze interaction with small closely spaced targets
Full text PdfPdf (238 KB)
Source Eye Tracking Research & Application archive
Proceedings of the 2006 symposium on Eye tracking research & applications table of contents
San Diego, California
SESSION: Assistive/user interfaces table of contents
Pages: 67 - 72  
Year of Publication: 2006
ISBN:1-59593-305-0
Authors
Darius Miniotas  Šiauliai University, Šiauliai, Lithuania
Oleg Špakov  University of Tampere, Tampere, Finland
Ivan Tugoy  University of Tampere, Tampere, Finland
I. Scott MacKenzie  York University, Toronto, Canada
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 52,   Citation Count: 8
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1117309.1117345
What is a DOI?

ABSTRACT

Eye trackers have been used as pointing devices for a number of years. Due to inherent limitations in the accuracy of eye gaze, however, interaction is limited to objects spanning at least one degree of visual angle. Consequently, targets in gaze-based interfaces have sizes and layouts quite distant from "natural settings". To accommodate accuracy constraints, we developed a multimodal pointing technique combining eye gaze and speech inputs. The technique was tested in a user study on pointing at multiple targets. Results suggest that in terms of a footprint-accuracy tradeoff, pointing performance is best (~93%) for targets subtending 0.85 degrees with 0.3-degree gaps between them. User performance is thus shown to approach the limit of practical pointing. Effectively, developing a user interface that supports hands-free interaction and has a design similar to today's common interfaces is feasible.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
3
4
5
6
7

CITED BY  8

Collaborative Colleagues:
Darius Miniotas: colleagues
Oleg Špakov: colleagues
Ivan Tugoy: colleagues
I. Scott MacKenzie: colleagues