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ABSTRACT
Eye-control as an interaction mechanism for desktop computers was proposed already long time ago (e.g.; [Bolt 1982]). However, few systematic approaches to universal design guidelines and interaction elements for gaze-controlled user interfaces have been made. Graphical user interfaces comprise of two components: first, a pointing device, and secondly, the graphical interface itself, where the pointing device is sliding on and triggers actions. Whereas a lot of research work has focused on the pointing device, such as eye tracking hardware, improvements of the calibration process and measuring accuracy, the design of an appropriate user interface optimized for gaze control has not been covered extensively so far. REFERENCES
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