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A widget library for gaze-based interaction elements
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Source Eye Tracking Research & Application archive
Proceedings of the 2006 symposium on Eye tracking research & applications table of contents
San Diego, California
SESSION: Late breaking results: poster presentations table of contents
Pages: 53 - 53  
Year of Publication: 2006
ISBN:1-59593-305-0
Author
Wolfgang Beinhauer  Fraunhofer Institute for Industrial Engineering, Stuttgart, Germany
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Eye-control as an interaction mechanism for desktop computers was proposed already long time ago (e.g.; [Bolt 1982]). However, few systematic approaches to universal design guidelines and interaction elements for gaze-controlled user interfaces have been made. Graphical user interfaces comprise of two components: first, a pointing device, and secondly, the graphical interface itself, where the pointing device is sliding on and triggers actions. Whereas a lot of research work has focused on the pointing device, such as eye tracking hardware, improvements of the calibration process and measuring accuracy, the design of an appropriate user interface optimized for gaze control has not been covered extensively so far.


REFERENCES

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