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Training a training system
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 11th international conference on Intelligent user interfaces table of contents
Sydney, Australia
SESSION: Short papers table of contents
Pages: 321 - 323  
Year of Publication: 2006
ISBN:1-59593-287-9
Authors
Debbie Richards  Macquarie University, Australia
Nicolas Szilas  Macquarie University, Australia
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

We are interested in using game technology to provide an engaging and immersive environment for experiential learning of workplace situations. Narrative intelligence will be used to provide the adventure. For authoring we provide an adaptive interface that allows the direct capture of the workplace situations and the knowledge driving the interaction. We include an initial study comparing the learning outcomes for an animated demonstration with video footage of a similar scenario.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bruner, J. S. (1991) The narrative construction of reality, Critical Inquiry, 18: 1--21.
 
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Mateas, M., Sengers, P. (1999) Narrative Intelligence. Papers from AAAI Fall Symposium on Narrative Intelligence, Tech. Report FS-99-01. AAAI, Press Menlo Park.
 
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Szilas, N.: (2003) IDtension: a narrative engine for Interactive Drama. In Göbel et al. (eds) Proc. TIDSE'03. Frauenhofer IRB Verlag.
 
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Collaborative Colleagues:
Debbie Richards: colleagues
Nicolas Szilas: colleagues