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ABSTRACT
We introduce a framework for learning situated Natural Language Interfaces (NLIs) to interactive virtual environments. The framework exploits the non-linguistic context, or situation, explicitly modeled in such interactive applications. This situation model is integrated with a model of word meaning in a principled manner using a noisy channel approach to language understanding. Preliminary experimentation in an independently designed interactive application, i.e. the Mission Rehearsal Exercise (MRE), shows that this situated NLI outperforms a state of the art NLI on both whole frame accuracy and F-Score metrics. Further, use of the situation model in the situated NLI is shown to increase robustness to the noise introduced by the use of automatic speech recognition.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Natural language
General Terms:
Algorithms,
Design,
Performance
Keywords:
interactive virtual environments,
mission rehearsal exercise,
natural language interfaces/understanding,
non-linguistic context,
plan recognition,
situated NLI,
situation models
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