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Variance shadow maps
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2006 symposium on Interactive 3D graphics and games table of contents
Redwood City, California
SESSION: Caustics and shadows table of contents
Pages: 161 - 165  
Year of Publication: 2006
ISBN:1-59593-295-X
Authors
William Donnelly  University of Waterloo
Andrew Lauritzen  University of Waterloo
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 67,   Citation Count: 11
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ABSTRACT

Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typically leading to severe aliasing. This paper introduces variance shadow maps, a new real time shadowing algorithm. Instead of storing a single depth value, we store the mean and mean squared of a distribution of depths, from which we can efficiently compute the variance over any filter region. Using the variance, we derive an upper bound on the fraction of a shaded fragment that is occluded. We show that this bound often provides a good approximation to the true occlusion, and can be used as an approximate value for rendering. Our algorithm is simple to implement on current graphics processors and solves the problem of shadow map aliasing with minimal additional storage and computation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Crow, F. C. 1984. Summed-area tables for texture mapping. H. Christiansen, Ed., vol. 18, 207--212. Held in Minneapolis, Minnesota.
 
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Everitt, C., Rege, A., and Cebenoyan, C. 2000. Hardware shadow mapping. Tech. rep., NVIDIA Corp., Feb. Available at http://www.nvidia.com/.
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Martin, T., and Tan, T.-S. 2004. Anti-aliasing and continuity with trapezoidal shadow maps. In Proceedings of the 2nd EG Symposium on Rendering, Eurographics Association, Springer Computer Science, Eurographics.
 
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Wimmer, M., Scherzer, D., and Purgathofer, W. 2004. Light space perspective shadow maps. In Proceedings of the 2nd EG Symposium on Rendering, Eurographics Association, Springer Computer Science, Eurographics.

CITED BY  11

Collaborative Colleagues:
William Donnelly: colleagues
Andrew Lauritzen: colleagues