| Computer game-flow design |
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Computers in Entertainment (CIE)
archive
Volume 4 , Issue 1 (January 2006)
table of contents
Article No. 5
Year of Publication: 2006
ISSN:1544-3574
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Authors
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M. J. Taylor
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Liverpool John Moores University, Liverpool, U.K.
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D. Gresty
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Liverpool John Moores University, Liverpool, U.K.
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M. Baskett
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Liverpool John Moores University, Liverpool, U.K.
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Downloads (6 Weeks): 63, Downloads (12 Months): 408, Citation Count: 2
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ABSTRACT
Computer games are a rapidly growing segment of the entertainment industry. Design and development of modern computer games can be a complex activity involving many participants from a variety of disciplines. However, computer game design approaches typically appear to be less formalised than those used for other types of software systems. In this article we describe an approach to computer game-flow design intended for the design of individual game levels within a computer game and demonstrate its application in practice.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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