| The serendipity shuffle |
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OZCHI; Vol. 122
archive
Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
table of contents
Canberra, Australia
SESSION: Short papers
table of contents
Pages: 1 - 4
Year of Publication: 2005
ISBN:1-59593-222-4
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Authors
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Computer-Human Interaction Special Interest Group (CHISIG) of Australia
Narrabundah, Australia, Australia
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| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 67, Citation Count: 4
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ABSTRACT
Recently, listening to music in shuffle mode has gained a strong following. Analysis of online data about the 'shuffle experience' reveals a range of rich and unusual user-experiences - one in particular is Serendipity. Although serendipity is often imbued with 'magic' or regarded as a product of chance and luck, its effects can be inspirational and transformative. To date, little has been done to understand and characterise this experience. We sketch an initial understanding of serendipitous experience, and position it within a broader view of user experience. We also surface some implications for user-centred design processes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Apple. (2005). Retrieved 1 July 2005, 2005, from http://www.apple.com/au/ipodshuffle/
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Bowbrick, S. (2002, 31 October 2002). Music is becoming a racket. Retrieved 1 July 2005, 2005, from http://www.guardian.co.uk/arts/netmusic/story/0,13368,993415,00.html
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Bruner, J. (1990). Acts of Meaning. Cambridge: Harvard University Press.
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Bull, M. (2000). Sounding out the City. Oxford: Berg.
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Dunne, A. (1999). Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design: RCA Computer Related Design Research.
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Jodi Forlizzi , Shannon Ford, The building blocks of experience: an early framework for interaction designers, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.419-423, August 17-19, 2000, New York City, New York, United States
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McCarthy, J., Wright, P., & Meekison, L. (2005). A Practitioner-Centred Assessment of a User-Experience Framework. International Journal of Technology and Human Interaction, 1(2).
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Neuman, W. L. (2003). Social Research Methods - Qualitative and Quantitative approaches (5 ed.). Boston: Allyn and Bacon.
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Norman, D. A. (2004). Emotional Design: Why We Love (Or Hate) Everyday Things (1st ed.): Basic Books.
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Marianne Graves Petersen , Ole Sejer Iversen , Peter Gall Krogh , Martin Ludvigsen, Aesthetic interaction: a pragmatist's aesthetics of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
[doi> 10.1145/1013115.1013153]
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CITED BY 4
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Jennefer Hart , Charlene Ridley , Faisal Taher , Corina Sas , Alan Dix, Exploring the facebook experience: a new approach to usability, Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, October 20-22, 2008, Lund, Sweden
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