|
ABSTRACT
This study has its origins in an environment producing interactive educational multimedia materials for adults. It begins at an intersection where a particular device of interface is being developed under the influence of an educational designer. It intends travelling from there, with the aid of a generally qualitative compass, toward a goal of creating a coherent descriptive framework. Built primarily on selected cases and perspectives from designers who have employed the device in these, the study is initiated with an intention of creating three products: A rationale for use of static visual humanoid devices; A scheme to describe the placement of such visuals in the interface and their pedagogical or other roles, and; A map of design decision processes and the attributes among which designers choose in arriving at a particular visual manifestation, providing an indication of factors affecting choices made.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Baylor, A. L. and Kim, Y. (2004). Pedagogical Agent Design: The impact of agent realism, gender ethnicity and instructional role. Proceedings of the International Conference on Intelligent Tutoring Systems. Maceio, Brazil. {Online} http://ritl.fsu.edu/papers/its_paper_04finalformat.pdf {Verified 14Jan04}
|
 |
2
|
|
| |
3
|
Kirsh, D. (2004) Metacognition, Distributed Cognition and Visual Design, in Cognition, Education and Communication Technology. (eds.) Peter Gardinfas & Petter Johansson. Lawrence Erlbaum.
|
| |
4
|
Knapp, M. L. and Hall, J. E. (1997). Nonverbal Communication in Human Interaction. (4th edition.) Fort Worth, TX: Harcourt Brace College Publishers. (esp. Chs. 6, 7 & 9.)
|
| |
5
|
Koda, T. and Maes, P. (1996). Agents with Faces: The effects of personification of agents. Proceedings of Human-Computer Interaction. London, UK, 1996. 239--245.
|
| |
6
|
Laurel, B. (1990). Interface Agents: Metaphors with characters. In B. Laurel, (Ed.), The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley.
|
 |
7
|
|
| |
8
|
Meek, J., Carter, H. and Packham, M. (2000). Little Guy in the Interface: Uses (and Possible Abuses) of a Cartoon-like character in the OnSite! Package, in R. Sims, M. O'Reilly and S. Sawkins, (Eds.), Learning to Choose: Choosing to Learn - Proceedings of ASCILITE Conference 2000. Lismore, NSW: Southern Cross University Press. 103--107.
|
| |
9
|
Oren, T., Salomon, G., Kreitman, K., and Don, A. (1990). Guides: Characterising the interface. In B. Laurel, (Ed.), The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley.
|
| |
10
|
|
| |
11
|
Wills, S., Nouwens, F., Dixon, S. and Lefoe, G. (1997). Teaching at a Distance about Teaching at a Distance: A resource for staff development. What Works and Why: Proceedings of ASCILITE Conference 1997. Perth, December 1997. 628--635.
|
|