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Trove: a physical game running on an ad-hoc wireless sensor network
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Source ACM International Conference Proceeding Series; Vol. 121 archive
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies table of contents
Grenoble, France
SESSION: Ad-hoc networking and sensor networks table of contents
Pages: 235 - 239  
Year of Publication: 2005
ISBN:1-59593-304-2
Authors
Sarah Mount  Coventry University, Priory Street, Coventry, UK
Elena Gaura  Coventry University, Priory Street, Coventry, UK
Robert M. Newman  Coventry University, Priory Street, Coventry, UK
Alastair R. Beresford  Computer Laboratory, JJ Thomson Ave., Cambridge, UK
Sam R. Dolan  Cavendish Laboratories, Cambridge, UK
Michael Allen  Coventry University, Priory Street, Coventry, UK
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Allen, M. (2005) Sound location in wireless sensor networks. BSc(Hons) Computer Science final year thesis, Coventry University, UK.
 
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Bjork, S., Falk, J., et al, (2001) Pirates! - Using the physical world as a game board. In proceedings of Interact 2001, Tokyo, Japan, 2001, p9--13.
 
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Burns, J., Gaura, E. I., Mount, S. N. I., Newman, R. M. and Woodcock, A. (2005) Delivering difficult concepts using visual representations. In Contemporary Ergonomics 2005. Editted by P. D. Bust and P. T. McCabe. p 120--124. Published by Taylor & Francis, London, UK.
 
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Ian Marshall (2004) SECOAS: Quarterly Progress Report: Pervasive Computing in the Environment http://www.ee.ucl.ac.uk/pipermail/secoas/atf0050secoas04.doc
 
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Newman, R. M., Gaura, E. I., Tobor, J. and Mount, S. N. I. (2005) A realistic dream - a top-down feasibility study for MEMS planetary exploration. In Proceedings of the NSTI Nanotechnology Conference and Trade Show (Nanotech'05), Anaheim, California, USA. p363--366.
 
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Collaborative Colleagues:
Sarah Mount: colleagues
Elena Gaura: colleagues
Robert M. Newman: colleagues
Alastair R. Beresford: colleagues
Sam R. Dolan: colleagues
Michael Allen: colleagues