| Trove: a physical game running on an ad-hoc wireless sensor network |
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ACM International Conference Proceeding Series; Vol. 121
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Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
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Grenoble, France
SESSION: Ad-hoc networking and sensor networks
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Pages: 235 - 239
Year of Publication: 2005
ISBN:1-59593-304-2
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Authors
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Sarah Mount
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Coventry University, Priory Street, Coventry, UK
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Elena Gaura
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Coventry University, Priory Street, Coventry, UK
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Robert M. Newman
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Coventry University, Priory Street, Coventry, UK
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Alastair R. Beresford
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Computer Laboratory, JJ Thomson Ave., Cambridge, UK
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Sam R. Dolan
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Cavendish Laboratories, Cambridge, UK
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Michael Allen
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Coventry University, Priory Street, Coventry, UK
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Downloads (6 Weeks): 6, Downloads (12 Months): 24, Citation Count: 3
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ABSTRACT
This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 3
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Satoru Tokuhisa , Yoshimasa Niwa , Kenji Iguchi , Sosuke Okubo , Tomoyuki Nezu , Masa Inakage, Ototonari: mobile ad hoc pervasive game that develops a regional difference, Proceedings of the 2006 international conference on Game research and development, p.155-162, December 04-06, 2006, Perth, Australia
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Orestis Akribopoulos , Marios Logaras , Nikos Vasilakis , Panagiotis Kokkinos , Georgios Mylonas , Ioannis Chatzigiannakis, Using wireless sensor networks to develop pervasive multi-player games, Proceedings of the 6th ACM conference on Embedded network sensor systems, November 05-07, 2008, Raleigh, NC, USA
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