| Evolving object oriented agent programs in Robocup domain |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 2005 workshops on Genetic and evolutionary computation
table of contents
Washington, D.C.
SESSION: UGWS contributions
table of contents
Pages: 407 - 410
Year of Publication: 2005
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Authors
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David E. Suárez
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Universidad Distrital, Microelectronic and Computational, Intelligence (LAMIC), Bogotá, Colombia
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Julián Y. Olarte
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Universidad Distrital, Microelectronic and Computational, Intelligence (LAMIC), Bogotá, Colombia
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Sergio A. Rojas
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Universidad Distrital, Microelectronic and Computational, Intelligence (LAMIC), Bogotá, Colombia
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Downloads (6 Weeks): 1, Downloads (12 Months): 16, Citation Count: 1
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ABSTRACT
This paper describes the application of object oriented genetic programming to the automatic generation of agents under the Object Oriented Paradigm. To generate the agent programs code, we evolve concurrently the methods that represent the agent-environment interaction. We use like terminals and operations the objects that correspond to the context elements. This study uses the simulation league of the Robot World Cup (Robocup) like a testing environment. The fitness function used evaluates the behavior of agent player in several levels that indicates the learning progress. The experimental results indicate that is possible the agent programs evolution under the Object Oriented Paradigm.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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