| Search and transitioning for motion captured sequences |
| Full text |
Pdf
(82 KB)
|
| Source
|
Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Monterey, CA, USA
SESSION: Spatial tracking, haptics & hardware
table of contents
Pages: 220 - 223
Year of Publication: 2005
ISBN:1-59593-098-1
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 16, Citation Count: 0
|
|
|
ABSTRACT
Animators today have started using motion captured (mocap) sequences to drive characters. Mocap allows rapid acquisition of highly realistic animation data. Consequently animators have at their disposal an enormous amount of mocap sequences which ironically has created a new retrieval problem. Thus, while working with mocap databases, an animator often needs to work with a subset of ``useful'' clips. Once the animator selects a candidate working set of motion clips, she then needs to identify appropriate transition points amongst these clips for maximal reuse.In this paper, we describe methods for querying mocap databases and identifying transitions for a given set of clips. We preprocess clips (and clip subsequences), and precompute frame locations to allow interactive stitching. In contrast with existing methods that view each individual clips as nodes, for optimal reuse, we reduce the granularity.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
 |
2
|
|
 |
3
|
|
 |
4
|
|
 |
5
|
|
| |
6
|
E. J. Keogh, T. Palpanas, V. B. Zordan, D. Gunopulos, and M. Cardle. Indexing large human-motion databases. In VLDB, pages 780--791, 2004.
|
 |
7
|
|
 |
8
|
Jehee Lee , Jinxiang Chai , Paul S. A. Reitsma , Jessica K. Hodgins , Nancy S. Pollard, Interactive control of avatars animated with human motion data, Proceedings of the 29th annual conference on Computer graphics and interactive techniques, July 23-26, 2002, San Antonio, Texas
|
| |
9
|
|
 |
10
|
|
| |
11
|
|
 |
12
|
|
 |
13
|
|
|