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Mixed-dimension interaction in virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Human performance in virtual spaces table of contents
Pages: 38 - 45  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Rudolph P. Darken  MOVES Institute, Naval Postgraduate School, Monterey, CA
Richard Durost  MOVES Institute, Naval Postgraduate School, Monterey, CA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present a study to show that matching the dimensionality of interaction techniques with the dimensional demands of the task results in an interface that facilitates superior performance on interaction tasks without sacrificing performance on 2D tasks in favor of 3D tasks and vice versa. We describe the concept of dimensional congruence and how to identify the dimensional characteristics of a task so that appropriate interaction techniques can be applied. We constructed a prototypical application in a Virtual Environment Enclosure (VEE) using a hand-held device to show how this might be done in this type of apparatus. We then describe a study that evaluates both 2D and 3D tasks as performed using typical 2D and 3D interaction techniques. Results show that an appropriate mix of 2D and 3D interaction techniques is preferred over exclusive use of one or the other. The challenge lies not in selecting independent interaction techniques for specific tasks, but rather in constructing an overall interface that mixes 2D and 3D interactions appropriately.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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I.G. Angus and H.A. Sowizral, "Embedding the 2D Interaction Metaphor in a Real 3D Virtual Environment," Proceedings of SPIE, vol. 2409, pp. 282--293, 1995.
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W. Buxton, "There's More to Interaction Than Meets the Eye: Some Issues in Manual Input", In D.A. Norman and S.W. Draper (Eds) User Centered Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum Associates, Hillsdale, N.J., 319--337.
 
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R. H. Jacoby and S. R. Ellis, "Using Virtual Menus in a Virtual Environment," Proceedings of SPIE Technical Conference 1666, 1992.
 
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Collaborative Colleagues:
Rudolph P. Darken: colleagues
Richard Durost: colleagues