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Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
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Source ACM Transactions on Applied Perception (TAP) archive
Volume 2 ,  Issue 4  (October 2005) table of contents
Pages: 521 - 528  
Year of Publication: 2005
ISSN:1544-3558
Authors
Nadine E. Miner  Sandia National Laboratories
Thomas P. Caudell  University of New Mexico, Albuquerque, NM
Publisher
ACM  New York, NY, USA
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ABSTRACT

Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for realistic virtual environment simulations. This paper describes a synthesis approach that uses wavelets for modeling stochastic-based sounds. Parameterizations of the wavelet models yield a variety of related sounds from a small set of models. The result is dynamic sound models that can change according to changes in the virtual environment. This paper contains a description of the sound synthesis process, several developed models, and the on-going perceptual experiments for validating the sound synthesis veracity. The developed models and results demonstrate proof of the concept and illustrate the potential of this approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Nadine E. Miner: colleagues
Thomas P. Caudell: colleagues