| The multimedia challenges raised by pervasive games |
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International Multimedia Conference
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Proceedings of the 13th annual ACM international conference on Multimedia
table of contents
Hilton, Singapore
SESSION: Brave new topics 1: multimedia challenges for planetary scale applications
table of contents
Pages: 89 - 95
Year of Publication: 2005
ISBN:1-59593-044-2
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Authors
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Mauricio Capra
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University of Nottingham, Nottingham, UK
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Milena Radenkovic
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University of Nottingham, Nottingham, UK
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Steve Benford
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University of Nottingham, Nottingham, UK
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Leif Oppermann
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University of Nottingham, Nottingham, UK
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Adam Drozd
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University of Nottingham, Nottingham, UK
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Martin Flintham
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University of Nottingham, Nottingham, UK
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Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 3
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ABSTRACT
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player's movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 3
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Sebastian Matyas , Christian Matyas , Christoph Schlieder , Peter Kiefer , Hiroko Mitarai , Maiko Kamata, Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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