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ABSTRACT
We present a continuous and unobtrusive approach to analyze and reason about users' personal experiences of interacting with virtual and game environments. Focusing on an immersive educational game environment that we are developing, this is achieved through the capture and storage of user's movements and events that occur as a result of interactions with and within immersive environments. Termed immersidata, we then query and analyze immersidata to make sense of user behavior.Two example approaches are described. The first describes an application ISIS (Immersidata analySIS) that provides a tool for analysis of user behavior/experience through the indexing of immersidata with video clips of students' gaming sessions. This approach is described by way of an example to identify the causes of interruptions or breaks in interactions/focus of attention to facilitate the identification of problematic design. In our second example we describe our work towards classifying students' performance through immersidata. To this aim, we describe one example of transforming immersidata into multivariate time series and then by applying feature subset selection techniques we identify the features that differentiate students. We describe the application of this approach to identify novice and expert players with 90\% accuracy. One proposal is to use this to customize the game environment appropriate to the students' ability. Finally, we present future directions for the continuation of the work presented herein and also, the application of the immersidata system to capture, store and analyze personal behavior/experiences and provide appropriate feedback in our work and home environments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human information processing
Additional Classification:
H.
Information Systems
H.3
INFORMATION STORAGE AND RETRIEVAL
H.3.3
Information Search and Retrieval
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
breaks,
classification,
feature subset selection,
immersidata analysis,
multivariate time series
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