ACM Home Page
Please provide us with feedback. Feedback
Informal prototyping of continuous graphical interactions by demonstration
Full text PdfPdf (1.97 MB)
Source Symposium on User Interface Software and Technology archive
Proceedings of the 18th annual ACM symposium on User interface software and technology table of contents
Seattle, WA, USA
SESSION: Customization 2 table of contents
Pages: 221 - 230  
Year of Publication: 2005
ISBN:1-59593-271-2
Authors
Yang Li  University of Washington, Seattle, WA
James A. Landay  University of Washington, Seattle, WA & Intel Research - Seattle, Seattle, WA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 6,   Downloads (12 Months): 57,   Citation Count: 5
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1095034.1095071
What is a DOI?

ABSTRACT

Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. How-ever, continuous interactions, an important constituent of highly interactive interfaces, have not been well supported by previous tools. These interactions give continuous visual feedback, such as geometric changes of a graphical object, in response to continuous user input, such as the movement of a mouse. We built Monet, a sketch-based tool for proto-typing continuous interactions by demonstration. In Monet, designers can prototype continuous widgets and their states of interest using examples. They can also demonstrate com-pound behaviors involving multiple widgets by direct ma-nipulation. Monet allows continuous interactions to be eas-ily integrated with event-based, discrete interactions. Con-tinuous widgets can be embedded into storyboards and their states can condition or trigger storyboard transitions. Monet achieves these features by employing continuous function approximation and statistical classification techniques, without using any domain specific knowledge or assuming any application semantics. Informal feedback showed that Monet is a promising approach to enabling more complete tool support for early stage UI design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
 
3
Caetano, A., et al. JavaSketchIt: Issues in Sketching the Look of User Interfaces. In AAAI Spring Symposium on Sketch Understanding. 2002. Palo Alto, CA. pp. 9--14.
 
4
5
6
7
 
8
JAMA. A Java Matrix Package. http://math.nist.gov/javanumerics/jama/.
9
10
 
11
12
 
13
Lieberman, H., ed. Your Wish Is My Command: Programming by Example. 2001, Morgan Kaufmann: San Francisco, CA.
14
15
 
16
 
17
Newman, M.W., et al., DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice. Human-Computer Interaction, 2003. 18(3): pp. 259--324.
18
 
19
 
20
Russell, S. and Norvig, P., Statistical Learning Methods, In Artificial Intelligence: A Modern Approach. 2003, Prentice Hall. pp. 712--762.
21
22
23
 
24
Wolberg, G., Image Morphing: A Survey. Visual Computer, 1998. 14: pp. 360--372.
25
26


Collaborative Colleagues:
Yang Li: colleagues
James A. Landay: colleagues