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Using social geometry to manage interruptions and co-worker attention in office environments
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Source GI; Vol. 112 archive
Proceedings of Graphics Interface 2005 table of contents
Victoria, British Columbia
SESSION: Hand/eye interaction table of contents
Pages: 211 - 218  
Year of Publication: 2005
ISBN ~ ISSN:0713-5424 , 1-56881-265-5
Authors
Maria Danninger  Universität Karlsruhe, Karlsruhe, Germany
Roel Vertegaal  Queen's University, Kingston, ON, Canada
Daniel P. Siewiorek  Carnegie-Mellon University, Pittsburgh, PA
Aadil Mamuji  Queen's University, Kingston, ON, Canada
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Human-Computer Communications Society  School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada
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ABSTRACT

Social geometry is a novel technique for reasoning about the engagement of participants during group meetings on the basis of head orientation data provided by computer vision. This form of group context can be used by ubiquitous environments to route communications between users, or sense availability of users for interruption. We explored problems of distraction by co-workers in office cubicle farms, applying our method to the design of a cubicle that automatically regulates visual and auditory communications between users.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Maria Danninger: colleagues
Roel Vertegaal: colleagues
Daniel P. Siewiorek: colleagues
Aadil Mamuji: colleagues