| Using social geometry to manage interruptions and co-worker attention in office environments |
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GI; Vol. 112
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Proceedings of Graphics Interface 2005
table of contents
Victoria, British Columbia
SESSION: Hand/eye interaction
table of contents
Pages: 211 - 218
Year of Publication: 2005
ISBN ~ ISSN:0713-5424 , 1-56881-265-5
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Authors
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Maria Danninger
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Universität Karlsruhe, Karlsruhe, Germany
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Roel Vertegaal
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Queen's University, Kingston, ON, Canada
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Daniel P. Siewiorek
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Carnegie-Mellon University, Pittsburgh, PA
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Aadil Mamuji
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Queen's University, Kingston, ON, Canada
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Canadian Human-Computer Communications Society
School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada
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Downloads (6 Weeks): 8, Downloads (12 Months): 40, Citation Count: 1
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ABSTRACT
Social geometry is a novel technique for reasoning about the engagement of participants during group meetings on the basis of head orientation data provided by computer vision. This form of group context can be used by ubiquitous environments to route communications between users, or sense availability of users for interruption. We explored problems of distraction by co-workers in office cubicle farms, applying our method to the design of a cubicle that automatically regulates visual and auditory communications between users.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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