| A practical self-shadowing algorithm for interactive hair animation |
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GI; Vol. 112
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Proceedings of Graphics Interface 2005
table of contents
Victoria, British Columbia
SESSION: Rendering
table of contents
Pages: 71 - 78
Year of Publication: 2005
ISBN ~ ISSN:0713-5424 , 1-56881-265-5
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Canadian Human-Computer Communications Society
School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada
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Downloads (6 Weeks): 5, Downloads (12 Months): 41, Citation Count: 15
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ABSTRACT
This paper presents a new fast and accurate self-shadowing algorithm for animated hair. Our method is based on a 3D light-oriented density map, a novel structure that combines an optimized volumetric representation of hair with a light-oriented partition of space. Using this 3D map, accurate hair self-shadowing can be interactively processed (several frames per second for a full hairstyle) on a standard CPU. Beyond the fact that our application is independent of any graphics hardware (and thus portable), it can easily be parallelized for better performance. Our method is especially adapted to render animated hair since there is no geometry-based precomputation and since the density map can be used to optimize hair self-collisions. The approach has been validated on a dance motion sequence, for various hairstyles.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 15
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Alexis Angelidis , Fabrice Neyret , Karan Singh , Derek Nowrouzezahrai, A controllable, fast and stable basis for vortex based smoke simulation, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Florence Bertails , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Strands and hair: modeling, animation, and rendering, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Kelly Ward , Florence Bertails , Tae-Yong Kim , Stephen R. Marschner , Marie-Paule Cani , Ming C. Lin, A Survey on Hair Modeling: Styling, Simulation, and Rendering, IEEE Transactions on Visualization and Computer Graphics, v.13 n.2, p.213-234, March 2007
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Florence Bertails , Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Realistic hair simulation: animation and rendering, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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