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ABSTRACT
Developing a theoretical framework for pervasive information environments is an enormous goal. This paper aims to provide a small step towards such a goal. The following pages report on our initial investigations to devise a framework that will continue to support locative, experiential and evaluative data from 'user feedback' in an increasingly pervasive information environment. We loosely attempt to outline this framework by developing a methodology capable of moving from rapid-deployment of software and hardware technologies, towards a goal of realistic immersive experience of pervasive information. We propose various technical solutions and address a range of problems such as; information capture through a novel model of sensing, processing, visualization and cognition.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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C.B. Price, Applications of a Collaborative Open Object Oriented Learning Environment to Electronics, Computing and Mathematics Education, Proceedings of the Frontiers In Education, Indianapolis, 2005.
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C.B. Price, Bauhaus Computing - a Metaphor for Understanding the Presence of Contemporary Computing in Society, Technical Report, University College Worcester, Worcester, 2005.
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C.B. Price, Collaborative Open Object Learning Environment, Proceedings of the 12th International Conference on Mathematics, Computers and Education, Pushchino, Russia, 2005.
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C.B. Price, Proposal for the Deployment of Intelligent Agent Technology to Coordinate the Formation of and Control the Dynamics of Learning Groups within Higher Education, University College Worcester, Worcester, 2004.
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K. Swigger, Alpaslan, F., Brazile, R., Harrington, B., Peng, X., The Challenges of International Computer-Supported Collaboration, Proceedings of the Frontiers in Education, Savannah, Georgia, 2004.
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T. Zapart, Li R., Blashki, K., Make it Machinima! Incorporating Gaming Technologies into E-training Application Creations, Proceedings of the International Conference on IT Research in Education, London Metropolitan University, 2004.
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CITED BY 2
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Makoto Ohigashi , Zhen-Sheng Guo , Yuzuru Tanaka, Integration of a 2D legacy GIS, legacy simulations, and legacy databases into a 3D geographic simulation, Proceedings of the 24th annual conference on Design of communication, October 18-20, 2006, Myrtle Beach, SC, USA
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INDEX TERMS
Primary Classification:
D.
Software
D.3
PROGRAMMING LANGUAGES
D.3.2
Language Classifications
Subjects:
Object-oriented languages
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods;
Input devices and strategies (e.g., mouse, touchscreen);
Prototyping;
Interaction styles (e.g., commands, menus, forms, direct manipulation)
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Fine arts
General Terms:
Design,
Human Factors,
Languages,
Theory
Keywords:
bauhaus,
collaborative learning environments,
education,
installation art,
locative media,
pervasive information,
visualization
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