|
ABSTRACT
To be successful, any engineering product should accomplish the needs and expectations of its potential stakeholders. Similarly, design models should be defined taking into account goals and requirements of their users, i.e. the practitioners who daily conceive, develop and deploy applications. Neglecting stakeholders' needs can bring to lack of attention towards these engineering products (design models) while fitness to requirements can drastically increase their acceptability in the real world. This paper focuses on the domain of Communication and Interaction Intensive applications (C&II applications) by presenting a suite of two conceptual models (namely IDM and E-WOOD) belonging to a more comprehensive methodological framework addressing the analysis and design of such a kind of applications. The focus of the paper is not on the presentation of the methods but on highlighting their fitness to the requirements of the potential adopters of such methods. To this end, the overall framework has been defined on the basis of an accurate analysis of potential stakeholders' goals and requirements gained from our training experience to professional designers and from adoption of our previous conceptual methods in several real-life projects.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
|
| |
3
|
Garzotto, F., Perrone, V. On the Acceptability of Conceptual Design Models for Web Applications. In Pro. of ER'03 Workshops, (IWCMQ'03), October 2003, Chicago, USA.
|
 |
4
|
|
 |
5
|
|
| |
6
|
|
| |
7
|
|
| |
8
|
Stefano Ceri , Piero Fraternali , Aldo Bongio , Marco Brambilla , Sara Comai , Maristella Matera, Designing Data-Intensive Web Applications, Morgan Kaufmann Publishers Inc., San Francisco, CA, 2002
|
| |
9
|
Hennicker, R., Koch, N. A UML-based Methodology for Hypermedia Design. In volume 1939 of LN in Computer Science, York, England, October 2000. Springer Verlag.
|
| |
10
|
|
| |
11
|
|
 |
12
|
|
| |
13
|
OMG, Object Management Group: Unified Modeling Language (UML), version 1.5.
|
| |
14
|
Kaindl, H., et al. Requirements Engineering and Technology Transfer: Obstacles, Incentives and Improvement Agenda. Requirement Engineering journal 7(3): 113--123 (2002).
|
 |
15
|
|
| |
16
|
|
| |
17
|
Bolchini, D., Paolini, P., Dialogue-based Design for Multichannel Interactions. In Proc. of IWWOST04 workshop held in conjunction with ICWE'04, München, Germany.
|
| |
18
|
|
| |
19
|
Baresi L., Garzotto, F., Paolini, P., Perrone, V. Hypermedia and Operation Design. Deliverable D7, European IST project UWA (Ubiquitous Web Applications), www.uwa-project.org
|
| |
20
|
Balconi, A., Mainetti, L., Paolini, P. Perrone, V.: GENESIS-D: Formal specification of the conceptual and logical models. Politecnico of Milan, deliverable D2.2, project Genesis-D (October 2004).
|
| |
21
|
Rogers, E., Diffusion of Innovation, MT Press, 1995.
|
| |
22
|
Bolchini, D., et al. IDM - A User-Centred Model Shaping User Interaction as a Dialogue. In proc. HCII 2005 International Conference on Human-Computer Interaction, Las Vegas, USA, 2005.
|
| |
23
|
|
| |
24
|
Perrone, V., Bolchini, D., Designing Communication Intensive Web Applications: Experience and Lessons from a Real Case. In proc. of WER 2004, 9-10 Dec. 2004 - Tandil, Argentina. To appear in a special issue on Req. Engineering of the Journal of Computer Science & Technology, autumn 2005.
|
| |
25
|
|
| |
26
|
Eclipse consortium. Eclipse - Home page. www.eclipse.org/.
|
|