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NOYO: 6DOF elastic rate control for virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Hong Kong
SESSION: Session 2C: techniques and applications (short papers) table of contents
Pages: 178 - 181  
Year of Publication: 2004
ISBN:1-58113-907-1
Authors
Andreas Simon  Schloss Birlinghoven, Sankt Augustin, Germany
Mario Doulis  University of Applied Sciences Aargau
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

It is an interesting challenge to design input devices that are easy to learn and use and that allow a wide range of differentiated input. We have developed a novel joystick-like handheld input device as a 6DOF elastic rate controller for travel and rate-controlled object manipulation in virtual environments. The NOYO combines a 6DOF elastic force sensor with a 3DOF source-less isotonic orientation tracker. This combination allows consistent mapping of input forces from local device coordinates to absolute world coordinates, effectively making the NOYO a "SpaceMouse to go". The device is designed to allow one-handed as well as two-handed operation, depending on the task and the skill level of the user. A quantitative usability study shows the handheld NOYO to be up to 21% faster, easier to learn, and significantly more efficient than the SpaceMouse desktop device.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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3DConnexion SpaceMouse, product information. <u>http://www.3dconnexion.com/spacemouseplus.htm</u>
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Brederson, J. The I3Stick: An Inexpensive, Immersive, Interaction Device. Department of Computer Science, University of Utah, Salt Lake City, UT84112--9205 (1999).
 
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Browning, D., Cruz-Neira, C., Sandin, D., DeFanti, T. CAVE, Projection-Based Virtual Environments and Disability. Virtual Reality and Persons with Disabilities'93 (1993).
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Digital Image Design Inc. The Cricket, 1993. <u>http://www.didi.com/www/areas/products/cricket/index.html</u>
 
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Guiard, Y. Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. Journal of Motor Behavior 19(4) (1987), 486--517.
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Slater, M., Steed, A., and Usoh, M. The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. IEEE VR'93 (1993), 71--86.
 
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Zhai, S. Human Performance in Six Degree of Freedom Input Control. Ph.D. Thesis (1995), University of Toronto.
 
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Collaborative Colleagues:
Andreas Simon: colleagues
Mario Doulis: colleagues