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The MORGAN framework: enabling dynamic multi-user AR and VR projects
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Hong Kong
SESSION: Session 2C: techniques and applications (short papers) table of contents
Pages: 166 - 169  
Year of Publication: 2004
ISBN:1-58113-907-1
Authors
Jan Ohlenburg  Fraunhofer Institute for Applied Information Technology (FIT), Schloss Birlinghoven, Sankt Augustin, Germany
Iris Herbst  Fraunhofer Institute for Applied Information Technology (FIT), Schloss Birlinghoven, Sankt Augustin, Germany
Irma Lindt  Fraunhofer Institute for Applied Information Technology (FIT), Schloss Birlinghoven, Sankt Augustin, Germany
Thorsten Fröhlich  Fraunhofer Institute for Applied Information Technology (FIT), Schloss Birlinghoven, Sankt Augustin, Germany
Wolfgang Broll  Fraunhofer Institute for Applied Information Technology (FIT), Schloss Birlinghoven, Sankt Augustin, Germany
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 45,   Citation Count: 5
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ABSTRACT

The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability, platform independence, support of multiple users, distribution of components, and an efficient and sophisticated rendering are the key requirements of current and future applications, existing frameworks often address these issues only partially. In our paper we present MORGAN --- an extensible component-based AR/VR framework, enabling sophisticated dynamic multi-user AR and VR projects. Core components include the MORGAN API, providing developers access to various input devices, including common tracking devices, as well as a modular render engine concept, allowing us to provide native support for individual scene graph concepts. The MORGAN framework has already been successfully deployed in several national and international research and development projects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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A. Bierbaum and C. Just. Software Tools for Virtual Reality Application Development. In SIGGRAPH 1998 Applied Virtual Reality course notes, 1998.
 
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W. Broll, S. Grünvogel, I. Herbst, I. Lindt, M. Maercker, J. Ohlenburg, and M. Wittkämper. Interactive Props and Choreography Planning with the Mixed Reality Stage. In Proceedings of ICEC 2004, 2004.
 
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W. Broll, I. Lindt, J. Ohlenburg, M. Wittkämper, C. Yuan, T. Novotny, C. Mottram, A. Fatah, and A. Strothmann. ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning. In Proceedings of HC 2004, 2004.
 
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T. Reichert, A. MacWilliams, and B. Bruegge. Towards a System of Patterns for Augmented Reality Systems. In International Workshop on Software Technology for Augmented Reality Systems, 2003.
 
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D. Reiners, G. Voß, and J. Behr. OpenSG: Basic Concepts. In 1. OpenSG Symposium OpenSG 2002, 2002.


Collaborative Colleagues:
Jan Ohlenburg: colleagues
Iris Herbst: colleagues
Irma Lindt: colleagues
Thorsten Fröhlich: colleagues
Wolfgang Broll: colleagues