| An efficient representation of complex materials for real-time rendering |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
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Hong Kong
SESSION: Session 2B: real-time interactions and rendering (short papers)
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Pages: 150 - 153
Year of Publication: 2004
ISBN:1-58113-907-1
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Authors
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Wan-Chun Ma
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National Taiwan University, Taipei, Taiwan
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Sung-Hsiang Chao
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National Taiwan University, Taipei, Taiwan
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Bing-Yu Chen
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National Taiwan University, Taipei, Taiwan
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Chun-Fa Chang
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National Tsing Hua University, Hsin-Chu, Taiwan
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Ming Ouhyoung
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National Taiwan University, Taipei, Taiwan
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Tomoyuki Nishita
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The University of Tokyo, Tokyo, Japan
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Downloads (6 Weeks): 6, Downloads (12 Months): 15, Citation Count: 1
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ABSTRACT
In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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A. Hertzmann and S. M. Seitz. Shape and materials by example: A photometric stereo approach. In CVPR 2003, volume 1, pages 533--540.
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W. Matusik, H. Pfister, M. Brand, and L. McMillan. A data-driven reflectance model. In SIGGRAPH 2003, pages 759--120.
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CITED BY
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Wan-Chun Ma , Sung-Hsiang Chao , Yu-Ting Tseng , Yung-Yu Chuang , Chun-Fa Chang , Bing-Yu Chen , Ming Ouhyoung, Level-of-detail representation of bidirectional texture functions for real-time rendering, Proceedings of the 2005 symposium on Interactive 3D graphics and games, April 03-06, 2005, Washington, District of Columbia
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