| Marker-free kinematic skeleton estimation from sequences of volume data |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Hong Kong
SESSION: Session 1B: animation and simulations
table of contents
Pages: 57 - 64
Year of Publication: 2004
ISBN:1-58113-907-1
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Authors
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Christian Theobalt
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MPI Informatik, Saarbrücken, Germany
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Edilson de Aguiar
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MPI Informatik, Saarbrücken, Germany
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Marcus A. Magnor
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MPI Informatik, Saarbrücken, Germany
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Holger Theisel
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MPI Informatik, Saarbrücken, Germany
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Hans-Peter Seidel
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MPI Informatik, Saarbrücken, Germany
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| Bibliometrics |
Downloads (6 Weeks): 13, Downloads (12 Months): 41, Citation Count: 4
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ABSTRACT
For realistic animation of an artificial character a body model that represents the character's kinematic structure is required. Hierarchical skeleton models are widely used which represent bodies as chains of bones with interconnecting joints. In video motion capture, animation parameters are derived from the performance of a subject in the real world. For this acquisition procedure too, a kinematic body model is required. Typically, the generation of such a model for tracking and animation is, at best, a semi-automatic process. We present a novel approach that estimates a hierarchical skeleton model of an arbitrary moving subject from sequences of voxel data that were reconstructed from multi-view video footage. Our method does not require a-priori information about the body structure. We demonstrate its performance using synthetic and real data.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/376957.376961]
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CITED BY 4
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Daniel Vlasic , Rolf Adelsberger , Giovanni Vannucci , John Barnwell , Markus Gross , Wojciech Matusik , Jovan Popović, Practical motion capture in everyday surroundings, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007
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