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Multi-layered deformable surfaces for virtual clothing
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Hong Kong
SESSION: Session 1A: object interactions and collisions table of contents
Pages: 24 - 31  
Year of Publication: 2004
ISBN:1-58113-907-1
Authors
Wingo Sai-Keung Wong  The Hong Kong Polytechnic University
George Baciu  The Hong Kong Polytechnic University
Jinlian Hu  The Hong Kong Polytechnic University
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We propose a positional constraint method to solve the multi-layered deformable surface problem based on a master-slave scheme. This allows two or more deformable surfaces to be attached together in any orientation relative to each other for the purpose of modeling cloth attachments and multi-layered clothing. The method does not require the mesh resolution of the deformable surfaces to be the same or the matching of anchor points between layers. After the attachment process, the surfaces are treated as a multi-layered surface. However, this surface contains non-manifold features. We introduce a technique for preventing self-intersection of the non-manifold features. We demonstrate the stability of this method by performing several experiments with high surface complexity and a large number of colliding feature pairs. Interactive rates can easily be achieved for multilayered surfaces with an appropriate discretization level of triangles.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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D. E. Breen, D. H. House, and P. H. Getto. A Physically-Based Particle Model of Woven Cloth. The Visual Computer, 8(5--6):264--277, June 1992.
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J. D. Liu, M. T. Ko, and R. C. Chang. Collision Avoidance in Cloth Animation. The Visual Computer, 12(5):234--243, 1996.
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X. Provot. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behaviour. In Graphics Interface, pages 147--154, 1995.
 
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X. Provot. Collision and Self-Collision Handling in Cloth Model Dedicated to Design Harments. In Comp. Ani. and Simulation '97, pages 177--189, 1997.
 
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P. Volino and N. Magnenat-Thalmann. Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces. In Dimitri Terzopoulos and Daniel Thalmann, editors, Comp. Ani. and Simulation '95, pages 55--65, 1995.
 
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Collaborative Colleagues:
Wingo Sai-Keung Wong: colleagues
George Baciu: colleagues
Jinlian Hu: colleagues