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ABSTRACT
Our field and the world have changed greatly in the ten years since the first VRST was held in Singapore in 1994. Computers have grown smaller, faster, and cheaper, while polygon counts, frame rates, and display resolutions have increased impressively, true to the promise of Moore's Law. But, what comes next?This talk will sketch some of the directions in which I feel virtual reality is (or should be) heading. I will discuss the potential for taking virtual reality outside, through wearable and mobile computing; for bring the outside in, by capturing the real world; and for accommodating large numbers of displays, users, and tasks, by embedding them in a fluid and collaborative augmented environment. |
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