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Turning VR inside out: thoughts about where we are heading
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Hong Kong
SESSION: Keynote speaker table of contents
Pages: 105 - 105  
Year of Publication: 2004
ISBN:1-58113-907-1
Author
Steven Feiner  Columbia University
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Our field and the world have changed greatly in the ten years since the first VRST was held in Singapore in 1994. Computers have grown smaller, faster, and cheaper, while polygon counts, frame rates, and display resolutions have increased impressively, true to the promise of Moore's Law. But, what comes next?This talk will sketch some of the directions in which I feel virtual reality is (or should be) heading. I will discuss the potential for taking virtual reality outside, through wearable and mobile computing; for bring the outside in, by capturing the real world; and for accommodating large numbers of displays, users, and tasks, by embedding them in a fluid and collaborative augmented environment.