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Sports over a distance
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Source Computers in Entertainment (CIE) archive
Volume 3 ,  Issue 3  (July 2005) table of contents
SECTION: Pervasive gaming table of contents
Pages: 4 - 4  
Year of Publication: 2005
ISSN:1544-3574
Authors
Florian 'Floyd' Mueller  CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre & Media Lab Europe
Stefan Agamanolis  CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre & Media Lab Europe
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 109,   Citation Count: 7
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ABSTRACT

Computer games lack the social bonding and collective physical exercise benefits that sports provide. To overcome these limitations, we have been investigating how to apply the benefits of sport, in particular the workout and social bonding effect, in a distributed setting. We designed, developed, and evaluated Breakout for Two, which allows people who are miles apart to play a physically exhausting ball game together. We had over a thousand players who interacted through a life-size video-conference screen using a regular soccer ball as an input device. In an evaluative study, 56 players were interviewed and said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to those who played the same game using a nonexertion keyboard interface. These results suggest that sports over a distance is an exciting new field with an "exertion interface" that encourages remote interaction, where players can achieve both a work-out and socializing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Brucker-Cohen, J. and Huang, S. 2005. NetGym. http://fargo.itp.tsoa.nyu.edu/~jonah/middle images/work/expertext.html
 
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Konami Of America. 2005. Dance dance revolution. http://www.konami.com/main/games/dance/.
 
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Mueller, F., Agamanolis, S., and Picard, R. 2002. Exertion interfaces for sports over a distance. In Proceedings of the Conference on User Interface Software and Technology (UIST, 2002). ACM Press, New York.
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pLAB-Snowwars. 2005. http://plab.ramk.fi/projektit/snow.htm
 
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Telephonic Arm Wrestling. 2005. http://www.normill.com/artpage.html.
 
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Wulf, V., Moritz, E. F., Henneke, C., Al-zubaidi, K., and Stevens, G. 2004. Computer supported collaborative sports: Creating social spaces filled with sports activities. In Proceedings of the Third International Conference on Educational Computing (ICEC 2004). LNCS, Springer, 2004. 80-89.

CITED BY  7

Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Stefan Agamanolis: colleagues