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ABSTRACT
Computer games lack the social bonding and collective physical exercise benefits that sports provide. To overcome these limitations, we have been investigating how to apply the benefits of sport, in particular the workout and social bonding effect, in a distributed setting. We designed, developed, and evaluated Breakout for Two, which allows people who are miles apart to play a physically exhausting ball game together. We had over a thousand players who interacted through a life-size video-conference screen using a regular soccer ball as an input device. In an evaluative study, 56 players were interviewed and said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to those who played the same game using a nonexertion keyboard interface. These results suggest that sports over a distance is an exciting new field with an "exertion interface" that encourages remote interaction, where players can achieve both a work-out and socializing.
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CITED BY 7
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Florian 'Floyd' Mueller , Luke Cole , Shannon O'Brien , Wouter Walmink, Airhockey over a distance, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Yuichi Fujiki , Konstantinos Kazakos , Colin Puri , Ioannis Pavlidis , Justin Starren , James Levine, NEAT-o-games: ubiquitous activity-based gaming, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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Konstantinos Kazakos , Thirimachos Bourlai , Yuichi Fujiki , James Levine , Ioannis Pavlidis, NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle, Proceedings of the 10th international conference on Human computer interaction with mobile devices and services, September 02-05, 2008, Amsterdam, The Netherlands
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
computer-mediated communication,
exertion interface,
funology,
physical interface,
social bonding,
sport,
video-conferencing
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