| The Drop: pragmatic problems in the design of a compelling, pervasive game |
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Computers in Entertainment (CIE)
archive
Volume 3 , Issue 3 (July 2005)
table of contents
SECTION: Pervasive gaming
table of contents
Pages: 4 - 4
Year of Publication: 2005
ISSN:1544-3574
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Downloads (6 Weeks): 12, Downloads (12 Months): 65, Citation Count: 4
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ABSTRACT
We are developing a new multiplayer pervasive game, called The Drop, designed to be compelling to play and yet practical to deploy in real-world settings. In The Drop, two teams use mobile phones to play a version of "capture the flag," where one team hides a virtual "briefcase" in a public place and the other team attempts to find it within a specified amount of time. If the team that is searching for the briefcase finds it within the game's time limit, they win; otherwise, the team that hid the briefcase wins. In this article we explain how the game is played, then discuss the technical, social, and business challenges we have faced while creating and implementing it.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Krumm, J. and Horovitz, E. 2004. Locadio: Inferring motion and location from Wi-Fi signal strengths. In Proceedings of the First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services (Mobiquitous 2004, Aug. 2004), 4-13.
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LaMarca, A., Chawathe, Y., Consolvo, S., Hightower, J., Smith, I., Scott, J., Sohn, T., Howard, J., Hughes, J., Potter, F., Tabert, J., Powledge, P., Boriello, G., and Schilit, B. 2005. Place Lab: Device positioning using radio beacons in the wild. In Proceedings of the Third International Conference on Pervasive Computing, (Munich, May 2005).
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Online at http://www.conqwest2004.com.
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Nissanka B. Priyantha , Anit Chakraborty , Hari Balakrishnan, The Cricket location-support system, Proceedings of the 6th annual international conference on Mobile computing and networking, p.32-43, August 06-11, 2000, Boston, Massachusetts, United States
[doi> 10.1145/345910.345917]
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Ward, A., Jones, A., and Hopper, A. 1997. A new location technique for the active office, IEEE Personal Commun. 4 (1997), 42-47.
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CITED BY 4
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Satoru Tokuhisa , Yoshimasa Niwa , Kenji Iguchi , Sosuke Okubo , Tomoyuki Nezu , Masa Inakage, Ototonari: mobile ad hoc pervasive game that develops a regional difference, Proceedings of the 2006 international conference on Game research and development, p.155-162, December 04-06, 2006, Perth, Australia
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