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Preventing bots from playing online games
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Source Computers in Entertainment (CIE) archive
Volume 3 ,  Issue 3  (July 2005) table of contents
SECTION: Games table of contents
Pages: 3 - 3  
Year of Publication: 2005
ISSN:1544-3574
Authors
Philippe Golle  Palo Alto Research Center
Nicolas Ducheneaut  Palo Alto Research Center
Publisher
ACM  New York, NY, USA
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ABSTRACT

As multiplayer online gaming gains in economic and social importance, an increasingly large number of players is beginning to rely on bots (automated player agents) to gain unfair advantages in games. In this article we study the problem of restricting participation in online games to human players so they can enjoy the game without interference from the bots. We propose two broad approaches to prevent bots from playing online games. The first consists of seamlessly integrating software-based tests (known as reverse Turing tests or CAPTCHA tests) into online games to tell humans and computers apart. Our second contribution is to propose hardware instantiations of CAPTCHA tests. Our techniques are applicable in a wide variety of online games, from poker to "shoot'em ups." They are cost-effective, immune to cheating, and preserve the human players' enjoyment of each game. We conclude with a discussion of how approaches to deter the use of bots may complement our techniques to detect bots.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Stubblebine, S. and Oorschot, P. V. 2004. Addressing online dictionary attacks with login histories and humans-in-the-loop. In Proceedings of the 2004 International Conference on Financial Cryptography. Lecture Notes in Computer Science, vol. 3110. Springer Verlag, New York, 39-53.
 
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Collaborative Colleagues:
Philippe Golle: colleagues
Nicolas Ducheneaut: colleagues