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Fast and accurate goal-directed motion synthesis for crowds
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Source Symposium on Computer Animation archive
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Los Angeles, California
SESSION: Motion planning and crowds table of contents
Pages: 291 - 300  
Year of Publication: 2005
ISBN:1-7695-2270-X
Authors
Mankyu Sung  University of Wisconsin - Madison
Lucas Kovar  University of Wisconsin - Madison
Michael Gleicher  University of Wisconsin - Madison
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 87,   Citation Count: 17
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ABSTRACT

This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations in specified time intervals, our algorithm, synthesizes motions that exactly satisfy these constraints while avoiding inter-character collisions and collisions with the environment. We represent the space of possible actions with a motion graph and use search algorithms to generate motion. To provide a good initial guess for the search, we employ a fast path planner based on probabilistic roadmaps to navigate characters through complex environments. Also, unlike existing algorithms, our search process allows for smooth, continual adjustments to position, orientation, and timing. This allows us both to satisfy constraints precisely and to generate motion much faster than would otherwise be possible.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  17

Collaborative Colleagues:
Mankyu Sung: colleagues
Lucas Kovar: colleagues
Michael Gleicher: colleagues