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ABSTRACT
This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid's motion. The modification consists of a straightforward adaptation of the commonly used semi-Lagrangian advection method to account for the mesh's motion. Because the method does not require more interpolation steps than standard semi-Lagrangian integration, it does not suffer from additional smoothing and requires only the added cost of updating the mesh. By specifying appropriate boundary conditions, mesh boundaries can behave like moving obstacles that act on the fluid resulting in a number of interesting effects. The paper includes several examples that have been computed on moving tetrahedral meshes.
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CITED BY 7
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Viorel Mihalef , Samet Kadioglu , Mark Sussman , Dimitris Metaxas , Vassilios Hurmusiadis, Interaction of two-phase flow with animated models, Graphical Models, v.70 n.3, p.33-42, May, 2008
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Nuttapong Chentanez , Bryan E. Feldman , François Labelle , James F. O'Brien , Jonathan R. Shewchuk, Liquid simulation on lattice-based tetrahedral meshes, Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 02-04, 2007, San Diego, California
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