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ABSTRACT
The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics lately, the mutual interaction of different types of fluids such as air and water or water and wax has received much less attention although these types of interaction are the basis for a variety of important phenomena.In this paper we propose a new technique to model fluid-fluid interaction based on the Smoothed Particle Hydrodynamics (SPH) method. For the simulation of air-water interaction, air particles are generated on the fly only where needed. We also model dynamic phase changes and interface forces. Our technique makes possible the simulation of phenomena such as boiling water, trapped air and the dynamics of a lava lamp.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 19
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Janghee Kim , Deukhyun Cha , Byungjoon Chang , Bonki Koo , Insung Ihm, Practical animation of turbulent splashing water, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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V. Mihalef , B. Unlusu , D. Metaxas , M. Sussman , M. Y. Hussaini, Physics based boiling simulation, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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N. Thürey , F. Sadlo , S. Schirm , M. Müller-Fischer , M. Gross, Real-time simulations of bubbles and foam within a shallow water framework, Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 02-04, 2007, San Diego, California
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