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Particle-based viscoelastic fluid simulation
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Source Symposium on Computer Animation archive
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Los Angeles, California
SESSION: Fluids I table of contents
Pages: 219 - 228  
Year of Publication: 2005
ISBN:1-7695-2270-X
Authors
Simon Clavet  Université de Montréal
Philippe Beaudoin  Université de Montréal
Pierre Poulin  Université de Montréal
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 23,   Downloads (12 Months): 159,   Citation Count: 12
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ABSTRACT

We present a new particle-based method for viscoelastic fluid simulation. We achieve realistic small-scale behavior of substances such as paint or mud as they splash on moving objects. Incompressibility and particle anti-clustering are enforced with a double density relaxation procedure which updates particle positions according to two opposing pressure terms. From this process surface tension effects emerge, enabling drop and filament formation. Elastic and non-linear plastic effects are obtained by adding springs with varying rest length between particles. We also extend the technique to handle interaction between fluid and dynamic objects. Various simulation scenarios are presented including rain drops, fountains, clay manipulation, and floating objects. The method is robust and stable, and can animate splashing behavior at interactive framerates.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  12

Collaborative Colleagues:
Simon Clavet: colleagues
Philippe Beaudoin: colleagues
Pierre Poulin: colleagues