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Analyzing the physical correctness of interpolated human motion
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Source Symposium on Computer Animation archive
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Los Angeles, California
SESSION: Performance animation and motion quality table of contents
Pages: 171 - 180  
Year of Publication: 2005
ISBN:1-7695-2270-X
Authors
Alla Safonova  Carnegie Mellon University
Jessica K. Hodgins  Carnegie Mellon University
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 69,   Citation Count: 14
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ABSTRACT

Two human motions can be linearly interpolated to produce a new motion, giving the animator control over the length of a jump, the speed of walking, or the height of a kick. Over the past ten years, this simple technique has been shown to produce surprisingly natural looking results. In this paper we analyze the motions produced by this technique for physical correctness and suggest small modifications to the standard interpolation technique that in some circumstances will produce significantly more natural looking motion.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{KB82} Korein J., Badler N.: Techniques for generating the goal-directed motion of articulated structures. IEEE Computer Graphics and Applications (Nov. 1982), 71--81.
 
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{RSC01} Rose C. F., Sloan P. J., Cohen M. F.: Artist-directed inverse-kinematics using radial basis function interpolation. In Proceedings of Eurographics (2001), vol. 20, pp. 239--250.
 
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CITED BY  14

Collaborative Colleagues:
Alla Safonova: colleagues
Jessica K. Hodgins: colleagues