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Morphable model of quadrupeds skeletons for animating 3D animals
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Source Symposium on Computer Animation archive
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
Los Angeles, California
SESSION: Interfaces and interactive techniques for animation table of contents
Pages: 135 - 142  
Year of Publication: 2005
ISBN:1-7695-2270-X
Authors
Lionel Reveret  GRAVIR, INRIA
Laurent Favreau  GRAVIR, INRIA
Christine Depraz  GRAVIR, INRIA
Marie-Paule Cani  GRAVIR, INRIA
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Skeletons are at the core of 3D character animation. The goal of this work is to design a morphable model of 3D skeleton for four footed animals, controlled by a few intuitive parameters. This model enables the automatic generation of an animation skeleton, ready for character rigging, from a few simple measurements performed on the mesh of the quadruped to animate.Quadruped animals - usually mammals - share similar anatomical structures, but only a skilled animator can easily translate them into a simple skeleton convenient for animation. Our approach for constructing the morphable model thus builds on the statistical learning of reference skeletons designed by an expert animator. This raises the problems of coping with data that includes both translations and rotations, and of avoiding the accumulation of errors due to its hierarchical structure. Our solution relies on a quaternion representation for rotations and the use of a global frame for expressing the skeleton data. We then explore the dimensionality of the space of quadruped skeletons, which yields the extraction of three intuitive parameters for the morphable model, easily measurable on any 3D mesh of a quadruped. We evaluate our method by comparing the predicted skeletons with user-defined ones on one animal example that was not included into the learning database. We finally demonstrate the usability of the morphable skeleton model for animation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{Cal75} Calderon W. F.: Animal painting and anatomy. Dover Publications, Inc., New-York, 1975.
 
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{EDB56} Ellenberg W., Dittrich H., Baum H.: An atlas of animal anatomy for artists. Lewis S. Brown (eds), Dover Publications, Inc., New-York, 1956.
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{WF97} Walter M., Fournier A.: Growing and animating polygonal models of animals. Computer Graphics Forum (EUROGRAPHICS'97) 16, 3 (1997).
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Collaborative Colleagues:
Lionel Reveret: colleagues
Laurent Favreau: colleagues
Christine Depraz: colleagues
Marie-Paule Cani: colleagues