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ABSTRACT
In modeling natural phenomena, artists often compromise the benefits of direct control for the visual realism of physics-based simulation. For gases, Eulerian simulations traditionally provide realistic results, but a poor representation for artistically shaping the media. In our system, users work with a more intuitive set of continuously extracted features whose manipulation feeds back into the original simulation. This novel approach overcomes common control issues by providing modeling tools to manipulate high-level behavior in Eulerian simulations. We employ techniques in feature extraction, real-time gas simulation, and volume rendering to build an interactive system to sculpt three-dimensional flows.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1028523.1028549]
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CITED BY 4
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Sharif Elcott , Yiying Tong , Eva Kanso , Peter Schröder , Mathieu Desbrun, Stable, circulation-preserving, simplicial fluids, ACM Transactions on Graphics (TOG), v.26 n.1, p.4-es, January 2007
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Lars Andreas Ek , Rune Vistnes , Odd Erik Gundersen, Animating physically based explosions in real-time, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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Sharif Elcott , Yiying Tong , Eva Kanso , Peter Schröder , Mathieu Desbrun, Stable, circulation-preserving, simplicial fluids, ACM SIGGRAPH ASIA 2008 courses, p.1-11, December 10-13, 2008, Singapore
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