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ABSTRACT
We present a soft shadow technique for dynamic scenes with moving objects under the combined illumination of moving local light sources and dynamic environment maps. The main idea of our technique is to precompute for each scene entity a shadow field that describes the shadowing effects of the entity at points around it. The shadow field for a light source, called a source radiance field (SRF), records radiance from an illuminant as cube maps at sampled points in its surrounding space. For an occluder, an object occlusion field (OOF) conversely represents in a similar manner the occlusion of radiance by an object. A fundamental difference between shadow fields and previous shadow computation concepts is that shadow fields can be precomputed independent of scene configuration. This is critical for dynamic scenes because, at any given instant, the shadow information at any receiver point can be rapidly computed as a simple combination of SRFs and OOFs according to the current scene configuration. Applications that particularly benefit from this technique include large dynamic scenes in which many instances of an entity can share a single shadow field. Our technique enables low-frequency shadowing effects in dynamic scenes in real-time and all-frequency shadows at interactive rates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 21
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Kei Iwasaki , Yoshinori Dobashi , Naoki Tamura , Henry Johan , Fujiichi Yoshimoto , Tomoyuki Nishita, Precomputed radiance transfer for dynamic scenes with diffuse interreflection, ACM SIGGRAPH 2006 Sketches, July 30-August 03, 2006, Boston, Massachusetts
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Zhong Ren , Rui Wang , John Snyder , Kun Zhou , Xinguo Liu , Bo Sun , Peter-Pike Sloan , Hujun Bao , Qunsheng Peng , Baining Guo, Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Ewen Cheslack-Postava , Nolan Goodnight , Ren Ng , Ravi Ramamoorthi , Greg Humphreys, 4D compression and relighting with high-resolution light transport matrices, Proceedings of the 2007 symposium on Interactive 3D graphics and games, April 30-May 02, 2007, Seattle, Washington
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Thomas Annen , Zhao Dong , Tom Mertens , Philippe Bekaert , Hans-Peter Seidel , Jan Kautz, Real-time, all-frequency shadows in dynamic scenes, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
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Derek Nowrouzezahrai , Patricio Simari , Evangelos Kalogerakis , Karan Singh , Eugene Fiume, Compact and efficient generation of radiance transfer for dynamically articulated characters, Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, December 01-04, 2007, Perth, Australia
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Tobias Ritschel , Thorsten Grosch , Jan Kautz , Hans-Peter Seidel, Interactive global illumination based on coherent surface shadow maps, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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Gregory S. Johnson , Warren A. Hunt , Allen Hux , William R. Mark , Christopher A. Burns , Stephen Junkins, Soft irregular shadow mapping: fast, high-quality, and robust soft shadows, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation
General Terms:
Algorithms,
Performance
Keywords:
area lighting,
environment lighting,
precomputed source radiance,
precomputed visibility,
soft shadow,
video texture lighting
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