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Precomputed shadow fields for dynamic scenes
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Source ACM Transactions on Graphics (TOG) archive
Volume 24 ,  Issue 3  (July 2005) table of contents
Proceedings of ACM SIGGRAPH 2005
SESSION: Precomputed light transport table of contents
Pages: 1196 - 1201  
Year of Publication: 2005
ISSN:0730-0301
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Authors
Kun Zhou  Microsoft Research Asia
Yaohua Hu  Microsoft Research Asia
Stephen Lin  Microsoft Research Asia
Baining Guo  Microsoft Research Asia
Heung-Yeung Shum  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a soft shadow technique for dynamic scenes with moving objects under the combined illumination of moving local light sources and dynamic environment maps. The main idea of our technique is to precompute for each scene entity a shadow field that describes the shadowing effects of the entity at points around it. The shadow field for a light source, called a source radiance field (SRF), records radiance from an illuminant as cube maps at sampled points in its surrounding space. For an occluder, an object occlusion field (OOF) conversely represents in a similar manner the occlusion of radiance by an object. A fundamental difference between shadow fields and previous shadow computation concepts is that shadow fields can be precomputed independent of scene configuration. This is critical for dynamic scenes because, at any given instant, the shadow information at any receiver point can be rapidly computed as a simple combination of SRFs and OOFs according to the current scene configuration. Applications that particularly benefit from this technique include large dynamic scenes in which many instances of an entity can share a single shadow field. Our technique enables low-frequency shadowing effects in dynamic scenes in real-time and all-frequency shadows at interactive rates.


REFERENCES

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CITED BY  21

Collaborative Colleagues:
Kun Zhou: colleagues
Yaohua Hu: colleagues
Stephen Lin: colleagues
Baining Guo: colleagues
Heung-Yeung Shum: colleagues