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Performance animation from low-dimensional control signals
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Source ACM Transactions on Graphics (TOG) archive
Volume 24 ,  Issue 3  (July 2005) table of contents
Proceedings of ACM SIGGRAPH 2005
SESSION: Motion capture data: interaction and selection table of contents
Pages: 686 - 696  
Year of Publication: 2005
ISSN:0730-0301
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Authors
Jinxiang Chai  Carnegie Mellon University
Jessica K. Hodgins  Carnegie Mellon University
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces an approach to performance animation that employs video cameras and a small set of retro-reflective markers to create a low-cost, easy-to-use system that might someday be practical for home use. The low-dimensional control signals from the user's performance are supplemented by a database of pre-recorded human motion. At run time, the system automatically learns a series of local models from a set of motion capture examples that are a close match to the marker locations captured by the cameras. These local models are then used to reconstruct the motion of the user as a full-body animation. We demonstrate the power of this approach with real-time control of six different behaviors using two video cameras and a small set of retro-reflective markers. We compare the resulting animation to animation from commercial motion capture equipment with a full set of markers.


REFERENCES

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CITED BY  28

Collaborative Colleagues:
Jinxiang Chai: colleagues
Jessica K. Hodgins: colleagues