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ABSTRACT
We present a novel technique for large deformations on 3D meshes using the volumetric graph Laplacian. We first construct a graph representing the volume inside the input mesh. The graph need not form a solid meshing of the input mesh's interior; its edges simply connect nearby points in the volume. This graph's Laplacian encodes volumetric details as the difference between each point in the graph and the average of its neighbors. Preserving these volumetric details during deformation imposes a volumetric constraint that prevents unnatural changes in volume. We also include in the graph points a short distance outside the mesh to avoid local self-intersections. Volumetric detail preservation is represented by a quadric energy function. Minimizing it preserves details in a least-squares sense, distributing error uniformly over the whole deformed mesh. It can also be combined with conventional constraints involving surface positions, details or smoothness, and efficiently minimized by solving a sparse linear system.We apply this technique in a 2D curve-based deformation system allowing novice users to create pleasing deformations with little effort. A novel application of this system is to apply nonrigid and exaggerated deformations of 2D cartoon characters to 3D meshes. We demonstrate our system's potential with several examples.
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CITED BY 41
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Jin Huang , Xiaohan Shi , Xinguo Liu , Kun Zhou , Li-Yi Wei , Shang-Hua Teng , Hujun Bao , Baining Guo , Heung-Yeung Shum, Subspace gradient domain mesh deformation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Eiji Sugisaki , Yosuke Kazama , Shigeo Morishima , Natsuko Tanaka , Akiko Sato, Anime hair motion design from animation database, Proceedings of the 2006 international conference on Game research and development, p.33-40, December 04-06, 2006, Perth, Australia
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Mario Botsch , Mark Pauly , Markus Gross , Leif Kobbelt, PriMo: coupled prisms for intuitive surface modeling, Proceedings of the fourth Eurographics symposium on Geometry processing, June 26-28, 2006, Cagliari, Sardinia, Italy
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Michael Wand , Bart Adams , Maksim Ovsjanikov , Alexander Berner , Martin Bokeloh , Philipp Jenke , Leonidas Guibas , Hans-Peter Seidel , Andreas Schilling, Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data, ACM Transactions on Graphics (TOG), v.28 n.2, p.1-15, April 2009
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