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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert Streitz, Towards the next generation of tabletop gaming experiences, Proceedings of the 2004 conference on Graphics interface, p.73-80, May 17-19, 2004, London, Ontario, Canada
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Norbert A. Streitz , Jörg Geißler , Torsten Holmer , Shin'ichi Konomi , Christian Müller-Tomfelde , Wolfgang Reischl , Petra Rexroth , Peter Seitz , Ralf Steinmetz, i-LAND: an interactive landscape for creativity and innovation, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.120-127, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303010]
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N. Streitz, T. Prante, C. Röcker, D. van Alphen, C. Magerkurth, R. Stenzel, D. A. Plewe (2003). Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting informal communication and social awareness in organizations. In: K. O'Hara, M. Perry, E. Churchill, D. Russell (Eds.), Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kluwer. pp. 387-409.
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Norbert A. Streitz , Carsten Rocker , Thorsten Prante , Daniel van Alphen , Richard Stenzel , Carsten Magerkurth, Designing Smart Artifacts for Smart Environments, Computer, v.38 n.3, p.41-49, March 2005
[doi> 10.1109/MC.2005.92]
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N. Streitz, P. Tandler, C. Müller-Tomfelde, S. Konomi (2001). Roomware: Towards the Next Generation of Human-Computer Interaction based on an Integrated Design of Real and Virtual Worlds. In: J. Carroll (Ed.), Human-Computer Interaction in the New Millennium, Addison-Wesley. pp. 553-578.
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M. Weiser (1991). The Computer for the 21st Century. Scientific American, September 1991, pp. 94-104.
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