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Evolving neural network ensembles for control problems
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Proceedings of the 2005 conference on Genetic and evolutionary computation table of contents
Washington DC, USA
SESSION: Genetic algorithms table of contents
Pages: 1379 - 1384  
Year of Publication: 2005
ISBN:1-59593-010-8
Authors
David Pardoe  University of Texas at Austin, Austin, TX
Michael Ryoo  University of Texas at Austin, Austin, TX
Risto Miikkulainen  University of Texas at Austin, Austin, TX
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In neuroevolution, a genetic algorithm is used to evolve a neural network to perform a particular task. The standard approach is to evolve a population over a number of generations, and then select the final generation's champion as the end result. However, it is possible that there is valuable information present in the population that is not captured by the champion. The standard approach ignores all such information. One possible solution to this problem is to combine multiple individuals from the final population into an ensemble. This approach has been successful in supervised classification tasks, and in this paper, it is extended to evolutionary reinforcement learning in control problems. The method is evaluated on a challenging extension of the classic pole balancing task, demonstrating that an ensemble can achieve significantly better performance than the champion alone.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
David Pardoe: colleagues
Michael Ryoo: colleagues
Risto Miikkulainen: colleagues