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Evolving visually guided agents in an ambiguous virtual world
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Source Genetic And Evolutionary Computation Conference archive
Proceedings of the 2005 conference on Genetic and evolutionary computation table of contents
Washington DC, USA
SESSION: Artificial life, evolutionary robotics, and adaptive behavior table of contents
Pages: 115 - 120  
Year of Publication: 2005
ISBN:1-59593-010-8
Authors
Ehud Schlessinger  University College London, London, UK
Peter J. Bentley  University College London, London, UK
R. Beau Lotto  University College London, London, UK
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system's sensors conflates multiple attributes of the physical world. Understanding the computational principles by which natural systems overcome this challenge and generate useful behaviour remains the key objective in neuroscience and machine vision research. In this paper we introduce Mosaic World, an artificial life model that maintains the essential characteristics of natural visual ecologies, and which is populated by virtual agents that - through 'natural' selection - come to resolve stimulus ambiguity by adapting the functional structure of their visual networks according to the statistical structure of their ecological experience. Mosaic World therefore presents us with an important tool for exploring the computational principles by which vision can overcome stimulus ambiguity and usefully guide behaviour.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Ehud Schlessinger: colleagues
Peter J. Bentley: colleagues
R. Beau Lotto: colleagues