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Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online Role Playing Games
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Volume 25 ,  Issue 1  (January 2005) table of contents
Special issue on online learning communities
Pages: 41 - 49  
Year of Publication: 2005
Authors
Anthony Papargyris  Athens University of Economics and Business, Patission, Athens, Greece
Angeliki Poulymenakou  Athens University of Economics and Business, Patission, Athens, Greece
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper discusses virtual communities' formation and skill development through the process of participation in collective practices in on-line role-playing game environments. The study that follows is mainly based on the participant observation of players acting in two popular Massively Multiplayer Online Role Playing Games. Data have been collected through participation and observation of players and their unfolding practices in forming and maintaining such communities. The objective was to document these practices and to study virtual game environments in order to understand learning opportunities within and among these communities, and to identify design elements of the game that cultivate community building. The primary unit of analysis is the in-game communities known as 'guilds'. Research findings indicate that in such multicultural and anonymous environments, many learning processes are evolving that affect both players' understanding of the game's state, and their social interaction and communication skills.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Anthony Papargyris: colleagues
Angeliki Poulymenakou: colleagues