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ABSTRACT
Computer and video games have grown to be a major industry but, until recently, have largely been ignored by academia. The last couple of years, however, have seen the emergence of new academic programs, conferences, and journals dedicated to games studies. For the past three years we have used computer games as projects in our introductory software engineering course. Small teams of students build three games across the semester. In this paper we describe the course and discuss its success. REFERENCES
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REVIEW
"Alexis Leon : Reviewer"
This paper describes how the use of computer games has improved the effectiveness of a software engineering course, in terms of achieving the objectives mentioned in SE2004 [1]. Software engineering is a very important course, but it is a to
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