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Foot-based mobile interaction with games
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Source The Australasian Computing Education Conference; Vol. 74 archive
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Singapore
Pages: 321 - 324  
Year of Publication: 2004
ISBN:1-58113-882-2
Authors
Volker Paelke  University of Hannover, Hannover, Germany
Christian Reimann  University of Paderborn, Paderborn, Germany
Dirk Stichling  University of Paderborn, Paderborn, Germany
Publisher
ACM  New York, NY, USA
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ABSTRACT

Interaction with mobile applications is often awkward due to the limited and miniaturized input modalities available. This is especially problematic for games where the only incentive to use an application is the pleasure derived from the interaction. It is therefore interesting to examine novel forms of interaction in order to increase the "playability" of mobile games.In this paper we present a simple mobile gaming application on a standard Pocket PC PDA that employs computer vision (CV) as it's main interaction modality. Practical experience with the application demonstrates the feasibility of CV as a primary interaction modality and indicates the high potential of CV as an input modality for mobile devices in the future. Our approach exploits the video capabilities that are becoming ubiquitous on camera equipped smart-phones and PDAs to provide a fun solution for interaction tasks in games like "Pong", "Break-out" or soccer.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
AR-PDA: The AR-PDA, a personal digital mobile assistant for virtual and augmented reality, Project-homepage http://www.ar-pda.com
 
2
Dunlop, M. D. and Brewster, S. A. (Eds.): Proceedings of Mobile HCI 2001: Third International Workshop on Human Computer Interaction with Mobile Devices, IHM-HCI 2001 Lille, France, September 2001
 
3
Johnson, C. (Ed.): Proceedings of the First Workshop on Human Computer Interaction with Mobile Devices, GIST Technical Report G98-1, University of Glasgow, Scotland
 
4
 
5
Stichling, D. and Kleinjohann, B.: Edge Vectorization for Embedded Real-Time Systems using the CV-SDF Model, Proc. Vision Interface 2003, Halifax, Canada
 
6
 
7
WMCSA (2002): Workshop on Mobile Computing Systems and Applications, IEEE, http://wmcsa2002.hpl.hp.com/

CITED BY  11

Collaborative Colleagues:
Volker Paelke: colleagues
Christian Reimann: colleagues
Dirk Stichling: colleagues