| Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology |
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The Australasian Computing Education Conference; Vol. 74
archive
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
table of contents
Singapore
Pages: 163 - 172
Year of Publication: 2004
ISBN:1-58113-882-2
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Downloads (6 Weeks): 4, Downloads (12 Months): 27, Citation Count: 9
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ABSTRACT
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/302979.303115]
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CITED BY 9
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István Barakonyi , Markus Weilguny , Thomas Psik , Dieter Schmalstieg, MonkeyBridge: autonomous agents in augmented reality games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.172-175, June 15-17, 2005, Valencia, Spain
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