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Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology
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Source The Australasian Computing Education Conference; Vol. 74 archive
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Singapore
Pages: 163 - 172  
Year of Publication: 2004
ISBN:1-58113-882-2
Authors
Carsten Magerkurth  Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany
Timo Engelke  Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany
Maral Memisoglu  Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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C. Magerkurth and R. Stenzel. Computer-supported cooperative play - the future of the game table. In Proceedings of M&C'03, September 2003.
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CITED BY  9

Collaborative Colleagues:
Carsten Magerkurth: colleagues
Timo Engelke: colleagues
Maral Memisoglu: colleagues