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ABSTRACT
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a principal manifestation of their entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play.
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Noriyoshi Shimizu , Naoya Koizumi , Maki Sugimoto , Hideaki Nii , Dairoku Sekiguchi , Masahiko Inami, Teddy-bear based robotic user interface, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.75-82, June 15-17, 2005, Valencia, Spain
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Noriyoshi Shimizu , Maki Sugimoto , Dairoku Sekiguchi , Shoichi Hasegawa , Masahiko Inami, Mixed reality robotic user interface: virtual kinematics to enhance robot motion, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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