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Robot's play: interactive games with sociable machines
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Source The Australasian Computing Education Conference; Vol. 74 archive
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology table of contents
Singapore
Pages: 74 - 83  
Year of Publication: 2004
ISBN:1-58113-882-2
Authors
Andrew G. Brooks  Robotic Life Group, Cambridge, MA
Jesse Gray  Robotic Life Group, Cambridge, MA
Guy Hoffman  Robotic Life Group, Cambridge, MA
Publisher
ACM  New York, NY, USA
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ABSTRACT

Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a principal manifestation of their entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Andrew G. Brooks: colleague listing is not available.
Jesse Gray: colleagues
Guy Hoffman: colleagues